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Aa2 mods male face
Aa2 mods male face




aa2 mods male face

The number below the 408 is always 0 but the entry below that refers to the. To learn the other category numbers you need to open the default game lists using a tool I linked previously. 408 is the category for eye textures while 410 and 411 are the categories for eye highlights.

aa2 mods male face

The category number is referenced to let the game know to what part of the game this is relevant to. The first number 408 is the category number. Using the default eye list file above we can diagnose the important components and edit it for our specific needs.

#Aa2 mods male face archive

Since the eye list file is located in the “Koikatu\abdata\list\characustom” folder inside the “00.unit圓d” archive our emulated eye list needs to be in “Koikatu\abdata-emulated\list\characustom\00”. Like our emulated eye folder, lists themselves need to be in the same folder structure as the game. Game default eye list with table formatting This is useful for basic tweaking of textures that you’d want to completely replace but for some textures and eyes specifically there are some circumstances where you’d still want access to the replaced textures.

aa2 mods male face

If you place a PNG texture into your newly created mt_eye_00 folder named cw_t_hitomi_000 it would replace the first eye in the list and would display on any character using this eye. For instance, all of the selectable eye textures for girls are named “cw_t_hitomi_000” through “cw_t_hitomi_076”. At this point you can replace any texture in this eye archive by adding a PNG of the same name to the folder. Knowing this, to create an emulated folder for this eye archive we’d want the folder structure to look like this: “Koikatu\abdata-emulated\chara\mt_eye_00”. Inside this archive are all of the eye textures that come with the game. For eyes specifically we want mt_eye_00.unit圓d. With those tools in hand, its important to know that the unity archives in Koikatu\abdata\chara are where the models and textures for characters can be found while the archives themselves are named in a way that makes it easy to infer the contents within. Knowing what files are in what archive requires a little bit of game knowledge or a program to view the files inside, i.e. Using the BepinEX patcher and the Resource Redirector plugin you can set up emulated folders that serve the same function of the texture folders in AA2, which allow you to easily test, add, and remove textures from your game.Įssentially, you want to set up your emulated folder structure to have the same structure as the abdata folder with the folder you put your textures in having the same name as the archive that contains textures in the same category. In Koikatu, all of the game’s textures are packed in unit圓d archives which makes adding your own a bit more challenging unless you are familiar with Unity Editor. The same system existed for custom underwear textures and custom skirt textures. In Illusion’s previous game Artificial Academy 2, custom eyes could be added to the game by means of a supplied texture folder.






Aa2 mods male face